/****************************************************************************
* Copyright (c) 2019 vin129
* 
* http://qframework.io
* https://github.com/liangxiegame/QFramework
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/

namespace QFramework{
        using UnityEngine;
        public interface IBaseTemplate
        {
            void Generate(string generateFilePath, string behaviourName, string nameSpace,PanelCodeInfo panelCodeInfo);
        } 

        public  delegate void ScriptKitCodeBind(GameObject uiPrefab,string filePath);
        
        /// <summary>
	    /// 存储一些ScriptKit相关的信息
	    /// </summary>
        public class ScriptKitInfo
        {
            public int HotScriptType;
            public string HotScriptFilePath;
            public string HotScriptSuffix;
            public IBaseTemplate[] Templates;
            public ScriptKitCodeBind CodeBind;
        }
    }